Next Car Game Wreckfest

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Wreckfest
Developer(s)Bugbear Entertainment
Publisher(s)THQ Nordic
Platform(s)
Release
  • Windows
  • June 14, 2018
  • PS4, Xbox One
  • August 27, 2019
  • PS5
  • June 1, 2021
  • Xbox Series X/S
  • TBA
Genre(s)
Mode(s)

Bugbear update Next Car Game and decide to give it the proper name of Wreckfest. Loading up the Steam client this evening came with a nice surprise, Next Car Game has been updated and there’s. Wreckfest is a demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes. $29.99 Visit the Store Page. Wreckfest with That Car Game mod brings back the looks and feel of Next Car Game: Wreckfest back from 2017. Old cars, old tracks, old physics, old. Wreckfest - BuzzUpon purchasing, Next Car Game Sneak Peek 2.0 will be added to your library!DiscordAbout the GameBreak the rules and take full-contact racing to the limit with Wreckfest! Expect epic crashes, neck-to-neck fights over the finish line and brand-new ways for metal to bend – These are the once-in-a-lifetime moments that can only be achieved in Wreckfest, with its true-to-life.

Wreckfest is a racing video game developed by Bugbear Entertainment and published by THQ Nordic. Wreckfest is described as the spiritual successor to the FlatOut series and a cross between FlatOut, Destruction Derby and cult 1989 PC racer Street Rod.[1] A notable feature of the game engine is the use of soft-body damage modelling, which enables location-based damage that affects the driving dynamics of vehicles in a realistic fashion.[2] After a four-year long early access phase, the Microsoft Windows version was released in June 2018, with PlayStation 4 and Xbox One versions released on August 27, 2019 after multiple delays.[3][4] A PlayStation 5 version is set to release on June 1, 2021. PlayStation Plus members will be able to access it early on May 4, 2021.[5] Versions for Xbox Series X and Series S are also planned.[6]

Gameplay[edit]

The game includes a variety of gameplay features, namely banger racing and demolition derby.[2] The racing gameplay follows the same fundamental rules as most modern racing games, such as Need for Speed or Gran Turismo. The player controls a car in a race or demolition derby, the goal being to win the race or be the sole survivor of the derby respectively. Before participating in an event the player must choose a vehicle, select either manual or automatic transmission, and finally select either a dirt or tarmac track on which to race. Players will also be able to buy and sell vehicles, customise vehicles, and perform 'research'.[7] The game features three modes: career, multiplayer and custom events.

The races themselves focus heavily on 'vehicular combat', where players have to find a balance between defensive tactics such as avoiding debris or opponents' vehicles and more aggressive tactics such as grinding against opponents and forcing them out of the way in order to overtake them or avoid harm.[8] While Wreckfest's focus on physics and vehicular damage is similar to previous destruction-based racing games such as Criterion's Burnout, it follows a somewhat slower and more strategic approach,[8] resulting in a more traditional racing gameplay experience than in comparable games.[9]

Development[edit]

Development on Wreckfest began in 2012 under the working title Next Car Game, and was first announced by Bugbear Entertainment on the Next Car Game blog in August 2013.[10] In an interview with IGN, lead game designer Janne Suur-Näkki stated that the game should reach a 'feature-complete state' in 2014, with all key features implemented.[1] In a press release published by Eurogamer, Next Car Game was officially announced for PC.[11]

Due to the lack of publisher support, the development team provided early access to the game via pre-orders on the official Next Car Game website as well as Steam Early Access and also created a Kickstarter campaign as alternate means of raising revenue in order to develop the game.[1] The overhaul of the physics engine has caused updates to the game to slow significantly.[12] The game now receives regular monthly updates from April 2020 with a focus on tournaments and cosmetic DLC content.[13]

Failed Kickstarter campaign[edit]

Bugbear launched a Kickstarter campaign on November 1, 2013[14] in an effort to fund the development of Next Car Game, with a goal of $350,000 to complete the game, and a stretch goal of $1.5 million to create PlayStation 4 and Xbox One versions of the game.[15] The campaign was cancelled on November 22, after it became 'obvious' that the game would not reach its funding goal, having only raised $81,772.[16] Lead game designer Janne Suur-Näkki described the Kickstarter campaign as a bewildering and disappointing experience, as Bugbear had to go to 'great lengths' to make the campaign happen due to Kickstarter and Finnish legislation imposing 'considerable challenges' on the project.[1]

After failing to meet the $350,000 goal of the Kickstarter campaign, Bugbear concentrated efforts on a pre-order campaign being run via the Next Car Game official website. A playable 'technology sneak peek' was made available for download to supporters who had pre-ordered the game, the sneak peek featured 24 vehicles and a single level which the developers used internally to test the game's damage engine.[17] Following a highly positive response from players regarding the sneak peek, Bugbear released an extended version called Sneak Peek v2.0 to all pre-order supporters. This extended sneak peek included additional features such as new destructive machinery, more dynamic destructible objects, and a 'physics cannon'.[18]

Early access[edit]

Following the success of the Technology Sneak Peek, an early access version of the game was released shortly before Christmas in 2013.[19] The early access release featured two playable vehicles and three tracks, two of which were traditional race tracks while the other was a demolition derby arena.[20]

The early access release was highly successful and received great feedback from sim racers.[21] By the end of the Christmas week the game had already sold for more than Bugbear's initial funding goal of $350,000 on Kickstarter.[22]Next Car Game was subsequently released on Steam Early Access on January 15, 2014, with special discount prices offered until January 29.[23] The game found tremendous success on the Steam Early Access platform, earning over $1 million in sales during a single week.[24]

On October 3, 2014, Bugbear made an announcement on the game's blog entry for the game's sixth build that Next Car Game was now officially titled Wreckfest.[25][26] The announcement came with a definition of the term 'wreck fest' written on Urban Dictionary.[25][27] In the same announcement, Bugbear also announced an eighteen-player online multiplayer has been introduced with new deathmatch and team deathmatch game modes, as well as a new track and a new car.[25][26] The developer also said that they were aiming for twenty-four-player multiplayer for the final release, but will need to spend more time optimizing the game's network code.[25][26]

Official releases[edit]

The Windows version of the game was officially released out of early access on June 14, 2018. The PlayStation 4 and Xbox One versions were originally scheduled for release on November 20, 2018,[28] but were delayed to 2019.[3] On July 2, 2019, THQ Nordic announced that the game will be released on console in August 2019.[4]

Reception[edit]

Wreckfest received 'generally favorable reviews', according to review aggregatorMetacritic.[29]

The game was nominated for 'Best Sports Game' at Gamescom 2017,[30] for 'Racing Game of the Year' at the 22nd Annual D.I.C.E. Awards,[31] and for 'Game, Original Racing' at the National Academy of Video Game Trade Reviewers Awards.[32]

References[edit]

  1. ^ abcdReilly, Luke (February 16, 2014). 'The FlatOut Successor Publishers Don't Think You Want'. IGN. Retrieved February 28, 2014.
  2. ^ abRoberts, Tommy (November 7, 2013). 'Bugbear Inc. Crowdfunding 'Next Car Game', Utilizes Interesting Soft Body Car Damage'. GameSkinny. Retrieved May 23, 2014.
  3. ^ abRomano, Sal (October 17, 2018). 'Wreckfest for PS4 and Xbox One delayed to 2019'. Gematsu. Retrieved October 18, 2018.
  4. ^ ab'Wreckfest has qualified for release - the console race starts August 27th!'. THQ Nordic. 2 July 2019. Retrieved 2 July 2019.
  5. ^Michek, Adam (28 April 2021). 'PlayStation Plus games for May: Battlefield V, Stranded Deep, Wreckfest: Drive Hard. Die Last'. PlayStation Blog. Retrieved 28 April 2021.CS1 maint: discouraged parameter (link)
  6. ^Wreckfest - PlayStation 5 Feature Trailer, retrieved 2021-04-29
  7. ^Usher, William (December 24, 2013). 'Bugbear's Next Car Game Early Access Pre-Alpha Gameplay Video'. Cinema Blend. Retrieved May 23, 2014.
  8. ^ abSmith, Adam (January 16, 2014). 'Impressions: Next Car Game'. Rock, Paper, Shotgun. Retrieved May 24, 2014.
  9. ^Duncan, Alasdair (January 15, 2014). 'Next Car Game is now available on Steam Early Access'. Destructoid. Retrieved May 24, 2014.
  10. ^Laakso, Joonas (August 27, 2013). 'Welcome to Next Car Game!'. Next Car Game. Bugbear Entertainment. Archived from the original on October 10, 2014. Retrieved January 13, 2019.
  11. ^Phillips, Tom (February 25, 2013). 'Footage of FlatOut dev's next-gen racing game'. Eurogamer. Retrieved May 24, 2014.
  12. ^Team Bugbear (February 20, 2015). 'Weekly Report #8'. Next Car Game. Bugbear Entertainment. Archived from the original on March 8, 2015. Retrieved January 13, 2019.
  13. ^Team Bugbear (January 12, 2021). (service)|Steam%5d%5d 'Wreckfest :: New Hotfix Out!' Check |url= value (help). Retrieved January 15, 2021.
  14. ^'Next Car Game: A Motorsport With Attitude!'. Kickstarter. Retrieved February 20, 2020.
  15. ^McWhertor, Michael (November 1, 2013). 'FlatOut developer turns to Kickstarter for new racing game'. Polygon. Retrieved May 24, 2014.
  16. ^'Next Car Game: A Motorsport With Attitude! (Canceled)'. Kickstarter. November 22, 2013. Retrieved April 6, 2020.
  17. ^Reilly, Luke (November 24, 2013). 'Bugbear Yanks Plug on Next Car Game Kickstarter'. IGN. Retrieved May 25, 2014.
  18. ^Team Bugbear (December 5, 2013). 'Sneak Peak v2.0 Released!'. Next Car Game. Bugbear Entertainment. Archived from the original on November 11, 2014. Retrieved January 13, 2019.
  19. ^Team Bugbear (January 3, 2014). 'Early Access doubled sales over Christmas week, free demo downloaded over 50,000 times!'. Next Car Game. Bugbear Entertainment. Archived from the original on April 29, 2014. Retrieved January 13, 2019.
  20. ^'Next Car Game: Early Access out now, free Sneak Peek demo released!'. Gamasutra. December 23, 2013. Retrieved May 25, 2014.
  21. ^Crusader, Erik (June 13, 2014). 'Why you will love Next Car Game'. Game Crusaders. Retrieved July 1, 2014.
  22. ^Farokhmanesh, Megan (February 8, 2014). 'After stalling on Kickstarter, Next Car Game finds success in Early Access'. Polygon. Retrieved May 25, 2014.
  23. ^Tach, Dave (January 15, 2014). 'Bugbear's Next Car Game hits Steam Early Access'. Polygon. Retrieved May 25, 2014.
  24. ^Suszek, Mike (January 13, 2014). 'Next Car Game earns $1 million from Steam Early Access'. Engadget (Joystiq). Retrieved January 13, 2019.
  25. ^ abcdTeam Bugbear (October 3, 2015). 'Build #6 Live! Official Name Revealed, Multiplayer Introduced'. Next Car Game. Bugbear Entertainment. Archived from the original on October 7, 2014. Retrieved January 13, 2019.
  26. ^ abcDevore, Jordan (October 3, 2014). 'Next Car Game now has an actual name: Wreckfest'. Destructoid. Retrieved October 4, 2014.
  27. ^'Wreck fest'. Urban Dictionary. Retrieved October 4, 2014. Mostly common in racing series such as NASCAR and Formula 1 (a.k.a. F1). This happens on some tracks during races where the cars are close together and drivers misjudge how close the cars are. Thus, resulting in one big wreck after another. It can also result in only a few cars being taken out of the race instead of seven cars at once.
  28. ^@THQNordic (June 1, 2018). 'Wreckfest will COME OUT ON PC on JUNE 14! Brand new release features - new challenge mode with CRAZY NEW VEHICLES plus new paint jobs and quirky customization items. CONSOLE fans look forward to NOVEMBER 20!' (Tweet) – via Twitter.
  29. ^'Wreckfest for PC Reviews'. Metacritic. Retrieved August 15, 2018.
  30. ^Khan, Zubi (August 21, 2017). 'Gamescom 2017 Award Nominees'. CGM. Retrieved January 13, 2019.
  31. ^Makuch, Eddie (January 10, 2019). 'God Of War, Spider-Man Lead DICE Awards; Here's All The Nominees'. GameSpot. Retrieved January 13, 2019.
  32. ^'Nominee List for 2018'. National Academy of Video Game Trade Reviewers. February 11, 2019. Retrieved February 14, 2019.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Wreckfest&oldid=1024046882'

Bugbear update Next Car Game and decide to give it the proper name of Wreckfest.

Loading up the Steam client this evening came with a nice surprise, Next Car Game has been updated and there’s major additions. First of all there’s the name change, and Bugbear has settled on Wreckfest, which sums up the racing well.

The biggest news this evening is the launch of multiplayer which supports up to 18 players in the include Racing and Destruction Derby game modes. Deathmatch and Team Deathmatch has also been added.

The plan now is to push that 18 player limit up to 24 players by optimising the game’s network code which according to Bugbear will “take a bit longer”.

Next car game wreckfest gameplay

This is a big update for the game with a new car, track, game modes and now multiplayer. Bugbear has been a little quiet so these new additions should entice more players to fire the game up to race and smash stuff up. It’s worth noting that the new multiplayer mode is still a little temperamental and connection performance will depend on the hosts connection. It’s not been easy getting into a game this evening.

The full list of additions and updates are as follows.

Physics:

  • Improved tire load calculation
  • Tire forces scaled by sprung/unsprung mass ratio to correct accelerations
  • Corrected assumed load when calculating tire stiffness values
  • New differential implementation (supports open, spool, LSD & viscous differentials)
  • Added spring rate, damper rate & maximum deflection for tire dynamics
  • Added toe in for steering settings
  • Implemented SAE 950311 relaxation for slip angle & ratio
  • Changed “magic” damping force to use ground contact normal
  • Fixed torque from tires to use correctly roll center, wheel center & attach points
  • Added suspension lateral attach point (affects YAW from longitudinal forces)
  • Implemented loose/solid surface modes
  • Improved body torques from wheel assembly when tire is in air.
  • Implemented torque feedback scaling
  • Fixed lateral position of suspension forces
  • Disabled optimal shift point usage from player when using automatic transmission
  • Changed steering limits during drifting (drift lock enables more anti-steering during drift)
  • Added digital steering delay and fixed digital/analog controller selection

Controls:

  • Added speed sensitivity slider to options – controls how much steering is limited in higher speeds to prevent spinning
  • Accelerator and brake sensitivity sliders: 0% = cubic, 50% = linear and 100% = cubic root response
  • Initial mouse steering implementation: bind mouse to left/right in the settings menu
  • Basic XInput gamepad rumble

Gameplay:

  • Two new derby game modes: Deathmatch and Team Deathmatch
  • Time difference to winner and best lap times displayed in race results
  • Last lap time display in HUD for a few seconds when starting a new lap
  • Best lap time displayed in HUD during races
  • Best lap times for tracks are saved and displayed in event selection
  • Score displayed in derby results
  • Car reset will attempt to place the car away from the busiest racing line
  • Improve AI’s ability to recover when stuck
  • Fixed AI’s ability to reset car when e.g. out of track
  • Fixed AI considering wrecks as potential derby targets
  • AI cars now only reset when not seen by the Player.
  • Players only drive the current lap to its end after the first car has crossed the finish line (like in real life races)

Cameras:

  • New cinematic track side camera
  • Automatic look back camera after a short while when reversing
  • Can be disabled and adjusted from settings
  • User configurable FOV offset
  • Hood/bumper look back cameras moved to the back of the car
  • Allow more zoom in photo mode / replay lens effects
  • General car camera tweaking

Cars:

  • New European car

Tracks:

  • New race track: Speedway
  • Route variants: Oval and Figure 8
  • Added track side cameras to all tracks
  • Increased impact speeds required to break objects, e.g. concrete barriers now require 100km/h (62mph) impact to get damaged
  • Decreased friction on concrete barriers to prevent them from sucking cars in
  • Improved start positions in Figure 8 track
  • Fixed holes in Derby Stadium
  • DetailMap texture for Sandpit1
  • Tarmac memory optimizations

User Interface:

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  • Access main menu and options in respawn screen, lobby etc.
  • Really fixed car selector with large resolutions
  • Fixed car selector car class display
  • Show all cars’ performance index in car selector and lobby
  • Display current results during race with TAB
  • Display Steam avatars in MP lobby
  • Several remap menu bug fixes
  • Scroll scrollbars and sliders with mouse wheel
  • Misc fixes and tweaks

Multiplayer:

Next Car Game Wreckfest Free

  • Internet games through Steam (You need to forward some ports to be able to host if you sit behind a NAT router)
  • Upgrades work
  • Client side prediction to combat lag
  • Kicking
  • Searching for servers with Steam friends
  • Faster search
  • Configurable max player count 2-18
  • Configurable server update frequency
  • Password protected lobbies
  • Random starting positions
  • Games are also displayed in Steam’s own server browser
  • LAN networking goes also through Steam if it’s not in offline mode
  • Improved chat with line wrapping
  • Ability to join a lobby when the race is in progress
  • Allow all LAN IP ranges: 10.0.0.0/8, 172.16.0.0/12, 192.168.0.0/16
  • Bandwidth optimizations

Effects:

  • Reimplemented backfire and window smash effects
  • Particles toggle in launcher changed to particle quality slider
  • Updates to existing effects
  • Improved skid marks

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Sounds:

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  • More different engine sounds
  • Improved tire slip sounds