Build Your Own Football Stadium Game

Top Managers & Superstar Players wanted!
We invite you to play a match or two - no installation needed - just the Browser. Sign up, and you're ready to roll. Thousands of matches are played on a daily basis.
An updated FOOTBALLTEAM is a continuation of the Best Online Football Manager Series, a one-of-a-kind sports masterpiece from Poland. In case you were wondering, today marks the twelfth year since the official launch of the game.

From a Superstar Player to a Superstar Manager - you can make a Name for Yourself, develop your Career and analyze the League at the same time! Do you have the skills to take on Each Role? Chances are, you're one step away from your Quest for Glory already...
Registration is Now Open and the Best Players from Russia, Poland & South America are already competing for the Top Positions in the Championship.
You can create your footballer, start training, and play matches right after registration! Simply enter your nickname, email address, and password to login.

DesignFootball.com - The community-based home of concept football kit and crest designs - 30,000 and counting! Design, upload, discuss, share. This game is currently blocked due to the new privacy regulation and www.agame.com isn't currently controlling it. In order for you to continue playing this game, you'll need to click 'accept' in the banner below.

You don't need our permission to enter the League, join the Ranks of Managers & become a Football Star, do you?!
So what are you waiting for? Select your Language and join the Server already. For newcomers, we recommend entering Existing Clubs and asking our veterans for guidance. You can meet them in the game's Built-in Chat.

Build your own football stadium game

You will have an immense amount of different options and activities as soon as you login into your account, including Profile Page, Character Screen, Upgrades, Training Tools, Tasks, Championships, Match Tactics, Club, Lounge Space, Store, Bids, and Messages to name but a few.
Take control - together with other players around the World become The Ultimate FOOTBALLTEAM Manager.
Season awaits!

FOOTBALLTEAM is years ahead of its competition. Fans All Over the World Agree - Gameplay is Easy to Follow but Hard to Master! Numerous content & game updates over the years and the help of our loyal community of true football fans resulted in a Free-to-Play Football Management Game that delivers. Teams require Skilled Managers, so Take Control & Create Your Account Now!
Consequently, each player who decides to look after the whole team in the managers' shoes will be able to do so. Although it's easy to create a Club, a well-coordinated squad is needed in order to get it to the Top.

Start from gaining the trust of other users. Proper development and motivation of champions on all levels is something to consider too. And don't forget to complete different training sessions in order to develop your team. Do you have what it takes to become the best Football Manager?
Take charge of Club's Management upgrading the Stadium, making it profitable. Use a Range of Tactics for competing with others in all Major Leagues your way.
Analyzing your team's actions using a Match Report is also quite important. You have to monitor the situation at all times as matches could be extremely dynamic and unpredictable.

The Top Players could compete in various prestigious Football Events in Russia, Ukraine, Poland, Brazil, Mexico, Canada, and the US., having an opportunity to win National Cups & International Trophies!
A new version of the Game provides many options - it's more than a Football Manager Online...
... and you're in control!
FOOTBALLTEAM is preparing many interesting updates in the Season of 2021: an American server launch, cross-server games, improved built-in player instructions, improved player support, refreshed item cards & animation, to name but a few. All that and more to give a Supreme Football Manager Game for Users of Any Age.
Join the New Football Manager Online, an International Football Sensation - One Football Manager that Rules them All!

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'This well-executed application is great way to build community advocacy for a public building project. It engages fans of both sports and architecture through interaction with the design process.' —juror Ingrid Bernstein

Build Your Own Football Stadium Game Online

'You immediately know that any kids who love baseball will spend as much time playing with this as their parents will allow. Mission accomplished.' —juror Mathew Ranauro

Overview: A capstone to the 2009 renovations of Kauffman Stadium, the Royals Hall of Fame provides ballpark visitors with a multimedia-rich view of Kansas City baseball. Using advanced graphics capabilities, this dual-screen interactive allows visitors to manipulate a 3-D architectural model of Kauffman Stadium using interactive tools on a touchscreen interface. As visitors move between key building considerations, such as outfield wall distance and scoreboard configurations, dynamic benchmarks give feedback on how their decisions affect revenue, attendance, home runs and other factors. Through supplemental images and text, visitors learn how various aspects of a ballpark are strategically considered by architects and by baseball players as they try to play each park to their best advantage.

Build Your Own Football Stadium Game 1

• The project was in the studio for one year and in production for four months.
• The interactive leveraged heavily on the strengths of both C# and ActionScript code bases. The 3-D graphics and ballpark visualization use the Tao OpenGL library. As a result, Microsoft DotNet and Tao libraries need to be installed to run the application. Adobe Flash was employed for the touchscreen user interface.
• The technology in the program lets visitors make real changes to a completely interactive model that is rendered in real time.

Cowboys Football Stadium

Comments by Christian Bannister and Matt Arnold:
What was the most challenging aspect of the project? 'It required a great deal of experience planning and wireframing. We didn't want to build a 3-D ballpark with specific features only to find that we had to throw out certain features because they weren't fitting into the experience or weren't accurate in some way. We had to present very detailed wireframes to the architect on multiple occasions and also had to wireframe in tandem to the early development efforts in order to learn more about what would be possible.'

How did this project compare with others you've worked on in the past? 'It's unique in that it allows the visitor to shape something of their very own, with the results being presented to larger group of people in real-time. There are two screens—a large overhead screen displays the rotating 3-D ballpark and a lower screen holds the tools for shaping it. It's a unique configuration. We've worked on a number of screen combinations, but never have we had this particular social dynamic.'

Were there any specific demands that made the project easier or harder? 'We had to make sure that visitors would keep moving through the space, that this somewhat complicated experience would wrap within a fixed amount of time and that the space would not bottleneck at the interactive. We couldn't include everything we had initially envisioned because the experience would have been too long. It was tough letting go of some of the features that we came up with in the concept phase of the project.'